IF Comp 2009: Resonance

Screen shot 2009-10-04 at 2.45.52 AMAs has been my practice for the last few years, I’ve set my RSS feed to truncate entries so that I can post reviews without spoilerage. Within an entry, there is a short, spoilerless discussion (though the comp purists may want to avoid reading even that before playing for themselves); then spoiler space; then a more detailed discussion of what I thought did and didn’t work in the game.

I’m also pursuing an approach I came up with last year: I’m playing and reviewing games that have listed beta-testers, and skipping those that don’t. Last year that turned out to be a pretty fool-proof indicator of which games were going to end up scoring 4 or less on my personal scale. I’m hoping this will mean I have more time to devote to the remaining games, which in turn will (I hope) be of higher quality, and you, dear reader, will have fewer rants inflicted on you.

Now up: Resonance.

You too can play it if you download the comp games, or even try it online.

There are elements here for an entertaining, fast-paced genre ride: it’s a bit noirish, a bit science-fictiony, and a bit corporate espionage thrilleresque.

Alas, the implementation is not quite up to the burden of the fast-paced and twisty story it wants to tell. There are a lot of spots where NPCs give heavy-handed hints, or where the player’s options are seriously railroaded in order to get the desired outcome. The whole beginning of the game is essentially an infodump where another character tells you things your character would already know if it weren’t for a convenient alcoholic confusion.

The writing mechanics don’t always work either: I ran into some poor choices of words here and there, various room descriptions that repeat mentions of objects, and failure to draw attention to things that one would immediately notice in a room in real life. The dialogue is melodramatic.

Overall, I thought this had some positive points, but I had a very hard time taking the story seriously. When we got to the point where it became suddenly and gratuitously difficult*, I decided to go to the walkthrough. The rest of the game was consistent with the beginning — not terrible, certainly, but not especially believable even on its own terms.

S

P

O

I

L

E

R

S

* I refer to the riddles asked by the police officer. I’m not a fan of riddles in IF in general, because they require knowledge not accessible within the game, are difficult to hint well, and rarely act as an effective gating mechanism (because being able to solve them usually doesn’t depend on the player having seen previous locations or learned things about the game world).

Resonance does at least offer a hint system that will help through these, but it all just felt so contrived: the protagonist’s brother has been killed before his eyes, his wife is being held and perhaps tortured at Psychodyne, and yet somehow he has the patience and the inclination to play riddle games with a police officer? Emotionally this all felt too false to me.

3 thoughts on “IF Comp 2009: Resonance

  1. While I essentially agree with your take on the game, it is worth noting that the design is quite ambitious in its way. There appear to be quite a lot of possible paths through the story, and at least a couple of (non-losing) endings. This bumped it up a notch or two in my estimation, and even though the story was pure cheese, it was so over the top and silly that I found it kind of fun. (No idea if that effect was intended or if I was supposed to be clutching my desk in increasing tension with each dastardly revelation. The fact that I spent a good part of the game with a candy wrapper around my head makes me hope and suspect the former.)

    This was the second of two games in a row where someone started asking me riddles and, in the case of one, trivia questions. I was starting to think this would be the Comp of the Riddle… Thankfully, no more have turned up since.

    • I think my appreciation of the multiple paths was diminished by following the walkthrough from such an early point. It’s obvious from reading reviews that other reviewers had a better time with this.

  2. Pingback: IFComp: Resonance « Saucers of Mud

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s