Against Captain’s Orders is an interactive theater experience run by Punchdrunk for the National Maritime Museum in London. It’s designed for a group of about 30 kids. Most of the productions require an adult to be accompanied at least one child between the ages of six and twelve, but they do run a special evening edition of the show for adults who are members of the museum. I’ve never been able to get to Sleep No More or any of Punchdrunk’s other work, and I was curious enough about them that I got a museum membership largely to be able to go to Against Captain’s Orders without having to obtain a child first.
The show has been reviewed as a piece of theater: the Guardian gave it ***, said it wasn’t dangerous enough; the Evening Standard an ungenerous ** and called it confused; Timeout went with ****, thought it was good but mostly for kids. The Register assures readers that the show provides value for money, which is true, but a grim sort of review of any sort of art. None of those reviews really gets into the interaction design side very deeply, though.
At the end of the show they ask you not to reveal too many of its secrets. I’m not going to give away the absolute ending, but it’s hard to analyze without spoiling a bit. So I’m not publishing this blog post until after the show finishes running. Still, if for some reason you want to avoid spoilers for a show that you can’t see now anyway, you should not read on.