Upcoming meetings and events:
Wordplay in Toronto is November 7. There will be talks about text-based games, there will be demos of other games, there will be assorted IF folks. I am speaking. Perhaps I will see you there.
Also November 7, London: ProcJam launches with a series of free talks about procedurally generating things. Alexis Kennedy (Fallen London) and Kate Compton (Tracery text generation tool, many other cool creative tools) will both be speaking. I obviously cannot be there because I will be in Toronto instead, but I know a number of Oxford/London IF Meetup folks are planning to attend.
November 11 is the regularly scheduled Boston IF meetup. I will be there also.
November 29, Oxford: WIP Sharing meetup. If you have a piece for which you’d like feedback, this is a great place to show up and share what you have.
December 12-13, London: AdventureX is a free two-day conference about adventure games, focusing primarily but not exclusively on graphical adventures. Again, there will be some text game people there (probably including me).
What to play for Halloween?
Matthew Ritter’s graveyard-exploration piece Boon Hill is coming to Steam today, so if you’d like to celebrate Halloween by wandering around looking at some epitaphs, here’s your opportunity.
If bureaucracy and money issues spook you more than graves, you may enjoy Harry Giles’ ritual for grant-seekers, a liturgy about the process of applying for art support grants. If this sounds incomprehensible: it’s really not. Like a lot of Harry’s game poetry, it encapsulates its critiques of a system into rules and actions.
Or perhaps you’ll like Aevee Bee and Mia Schwartz’s visual novel We Know the Devil. It’s about three teenagers who struggle to be their best selves, and not to leave one another behind, at a camp where possession is a standard occurrence. Also, something of a reflection on community in its more destructive aspects. (Here’s Isz Janeway’s review.)
More in the mood to make legal contracts with demons? Max Gladstone has a new Choice of Games game out in his Deathless series, called Deathless: The City’s Thirst. He talks about it — and the challenges of writing a second work in this format — over here.
The Ritual (Edward Turner) is a comedy Lovecraftian piece where you need to replay to see all the endings. It’s rather sweet, assuming you’re not too bothered by exploding your acolytes and raining shattered flesh over the land. A quick and entertaining play.
I can also recommend any of the Comp games I’ve reviewed in the last week or so, especially Brain Guzzlers from Beyond! if you want goofy 1950s aliens, Arcane Intern (Unpaid) if you want a little witchcraft, Darkiss for an old-school vampire.
Or, again, you might like Tailypo by Chandler Groover, published this month on Sub-Q: it’s a short horror piece. No branching, but a good example of what dynamic fiction can do. (I have a horrible sneaking feeling that I’m actually starting to quite like horror genre IF, even if I’m not really a fan of it in books or movies. And as long as there aren’t any zombies in sight.)
And there’s Anna Anthropy’s Witches and Wardrobes, run earlier in the month: I’m planning to write about this one a little more later. It’s more personal and less suspenseful than Tailypo but unsurprisingly also excellent.
IF Comp is still running! If you want to get in on the action and vote on some games, you have a couple more weeks to do so. In addition to all the reviews here and at ifwiki, you might enjoy The Short Game’s podcast coverage of the competition.