Votes are due for the IF Comp no later than November 15; if you wish to judge, there’s still time to play and rate at least 5 games. Please do consider playing and voting, as the competition thrives on participation.
ClubFloyd has been on hiatus during IF Comp, but resumes meeting Sundays after the comp ends. This is an opportunity to play (usually parser) IF collaboratively with others on ifMUD.
Inform 7 workshop, November 18, Lowell, MA. Run by Brendan Desilets in tandem with the ACM meeting.
ECTOCOMP, the competition for short spooky games, is also currently running; the download package includes a voting form, which should be filled out and sent to the organizer by November 22 to participate.
Also on November 22 (8 PM British, 3 PM Eastern, noon Pacific), the IF Discussion Club will meet on ifMUD for a post mortem discussion of the IF Competition. We have an IRC bot set up now that should allow people to participate via IRC if they find the MUD interface daunting.
The next meetup of the Oxford-London IF group will be the afternoon of November 23 at the Jam Factory. Expect food, optional pints, and relaxed IF-related chat.
NaNoGenMo is for people creating 50,000 word autogenerated novels, concurrent with NaNoWriMo. Here is an awesome thing that Liza Daly did, an autogenerated Voynich Manuscript-alike. Runs through November 30.
AdventureX is a London-based convention for adventures, with a lot of emphasis on point-and-click graphical adventures, but room for IF as well. Some IF folks will likely be there. It runs December 6 and 7 this year.
ParserComp, a competition for parser-based games written within a timeframe of several months, organized by Carolyn VanEseltine. Authors may begin at any time; games are due in first draft form February 1, 2015, and in final draft February 14. Games will be judged in multiple categories.
Spring Thing has traditionally also had a competition format with an entry fee. For 2015, its direction is being somewhat changed: it is now a free-to-enter festival focusing on celebration rather than competition, with non-cash prizes only, and there is a “back garden” section that allows introductions, demos, and parts of games intended for commercial release. Intents are due March 1, 2015.