Zubmariner DLC for Sunless Sea


The Zubmariner expansion for Sunless Sea is out… now. I was the writer for three of the ports — Aigul, Anthe, and Dahut. (As always with Failbetter projects, the writer is not alone: a number of other people contributed significantly, from concept to mechanical QA to prose editing, and of course I’m not behind the art, either. That’s why I say “was the writer” rather than “wrote,” which might make it sound like I did all the work.)

I’ve talked before about writing for Fallen London and its extended universe (which includes Sunless Sea), about how receptive I find that environment for endangering the player character as well as writing about fear, pain, and grief. The fantasy and humor of the setting make it possible to tell stories that might otherwise demand too much from the reader. And through all that, the Failbetter team are superlatively on top of giving quality feedback and direction.

Sunless Sea is a darker, scarier place than Fallen London, and Zubmariner is more monstrous still. Zub didn’t just permit me to go dark; it demanded that I do so — and then also write funnier or more beautiful in order to keep the experience in balance. Dahut contains some of my favorite imagery of anything I’ve written. Anthe provoked a lot of appalled laughter from my editors. Aigul… well, I’ll let you see when you get there.

I’m proud of what’s in this one. I hope you enjoy it.

2 thoughts on “Zubmariner DLC for Sunless Sea

  1. I don’t understand “going sharp” .-. and i cant wiki anything lol this is like trying to choose which puppy i want to get.

  2. I managed to get to the talk about Zumbariner at EGX this year, and I’m really looking forward to it. It feels like every new addition to the world of Fallen London ends up going one layer deeper into it (though apparently not literally in the case of Sunless Skies).

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