fugue

A very short-short, not-very-game-like piece of mine has been published at Up Right Down. URD is all about retellings of the same story, so fugue won’t make much sense unless you read the basic plot and instructions. This one isn’t particularly directed at the IF community — it’s intentionally tiny, puzzle-less, and unresponsive to most of the standard IF verbs. But the story struck me as something I could work with and the constraints resonated well with the conversation-system experiments I was doing, and it all just kind of gelled.

I’ve always been a sucker for multiple tellings of the same story anyway.

It’s also an early application of Flaxo, a program I am liking more and more. I have had some trouble running ZMPP et al from my mindspring site, but Flaxo works fine. I’m not ready to use it to host longer games yet, since it doesn’t yet let the player restart and restore — but for something that’s only half a dozen moves or so to start with, that’s less of a problem. And Flaxo looks quite pretty as browser-based IF interpreters go.

8 thoughts on “fugue

  1. Pingback: Review: Fugue « Renga in Blue

  2. Have you heard of “Point Counter Point” by Aldous
    Huxley? It’s “Huxley meets Bach.” Some can’t stand it, I like it. Even better than Brave New World.

    first I didn’t get how Fugue works – until I saw the indented lines and the refrain. I’d like to see that approach more often, in any kind of fiction.

  3. Have you heard of “Point Counter Point” by Aldous
    Huxley? It’s “Huxley meets Bach.” Some can’t stand it, I like it. Even better than Brave New World.

    first I didn’t get how Fugue works – until I saw the indented lines and the refrain. I’d like to see that approach more often, in any kind of fiction.

  4. Have you heard of “Point Counter Point” by Aldous
    Huxley? As can be gleaned from the title, it’s “Huxley meets Bach.” Some can’t stand it, I like it. Arguably better than Brave New World.

  5. Pingback: Ideas for Interactive Fiction « Emily Short’s Interactive Fiction

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