Vespers 3D Blog

Michael Rubin heads a project that’s intrigued me for a while: a 3D graphical version of Jason Devlin’s “Vespers”. While it allows the player to navigate a three-dimensional space, Rubin’s version still deals in some textual input and output, and it’s a bold experiment in the form.

If, like me, you find this project intriguing, you may want to follow Rubin’s blog, The Monk’s Brew, in which he talks about some of his design decisions and posts screenshots and project updates on the work in development.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s