Alfe Clemencio on interactive narrative in Don’t Save The World

Alfe Clemencio of Sakura River Interactive is the author of highly branching visual novels in Ren’Py. His previous work Fading Hearts features a wide range of possible player paths and outcomes; now he is working on an ambitious RPG project called Don’t Save the World. His Indiegogo page describes Don’t Save the World thus:

Don’t save the World: An RPG is a game where the effect of player’s choices are so strong they can change the genre of story and game. Live a life of adventure (RPG gamplay) or a normal life of running a shop (management-sim). Say “No” to saving the world!

…Near the end of the game gamers might be given the chance to slow down or stop the hero from defeating the dark lord.

I will guarantee that some players trying to be “good” will try to stop or slow down the hero.

In this scenario you are not the hero and won’t be defeating the dark lord. If the dark lord isn’t stopped then all the lands will be flooded with monsters that will bring the cities and towns to ruin. The hero is definitely a good person and is trying to do good.

It’s because moral choices like this that morality meters won’t work for this kind of game. Can you figure out why gamers trying to do good would do something like stop the hero?

Here he talks about that project, about the challenges of managing highly-branching narrative, and about the moral elements he is hoping to explore in his new work.

Continue reading