Polaris is a tabletop RPG in which you know from the start that all the protagonists are doomed, and their civilization is doomed, and everything is ruined and is going to end in flames. This is exactly what happened in our recent session. I also can’t remember an RPG session in which I’ve laughed so much. It was great.
Okay, back up. Polaris is framed on the website linked above as a game to take 12+ hours. We needed to compress it into an evening’s play, so instead of having each player be a protagonist, we instead set it up to be about two protagonists and two players who were playing antagonist roles. Each of the protagonists was the knight of a civilization that had already partially fallen to The Mistaken; the latter, in our game, were a kind of body-jumping demon eager to bring about the end of time.
The mechanic enforces the idea of character corruption while leaving a lot of room to work out how this happens. In each scene, a protagonist is confronted by one or more characters played by the antagonist-player. These may be enemies, but it’s often more effective for them to be a friend trying to dissuade the protagonist from doing his knightly duty, or a family member asking for personal rather than public loyalty, or something of that nature — characters who have the ability to sway the knight through persuasion or deception or simply by presenting a conflict of priorities, rather than by direct opposition. The scene escalates into conflict, at which the protagonist and antagonist engage in a kind of narrative bidding process, which for us went something like this:
Protagonist: I lunge at Musca with my sword and run her through.
Antagonist: …but only if, when you kill her, you also destroy the sacred crown you’d come to seek.
Protagonist: …but only if, even though the crown is broken, there are shards I can take home with me.
There are also mechanics for rolling back part of the negotiation if you don’t like where it’s gone, also using key phrases (“You ask far too much”), but we didn’t invoke those as much. Things specified in the conflict stage can get quite large in scope; at one point a negotiation wound up narrating how the character would die, who would survive afterwards, and about five years of subsequent civil war and chaos. The entire extinction of the Polaris people was put on the table, but ultimately bargained down to a deal where they just had to leave the north pole and go to live in warmer, less happy climates.
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