IntroComp 2014: The Terrible Doubt of Appearances, Tales of the Soul Thief, Devil in the Details

IntroComp is a long-running interactive fiction competition in which authors submit the beginnings of games and invite feedback and information about whether players would like to see more.

If you would also like to vote, you have through August 15 to try the entries and rate them.

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IntroComp 2014: Mount Imperius, Going Down, 1st and Last of the Ninjas

Some thoughts follow on the IntroComp 2014 games I’ve tried so far. IntroComp is a long-running interactive fiction competition in which authors submit the beginnings of games and invite feedback and information about whether players would like to see more.

If you would also like to vote, you have through August 15 to try the entries and rate them.

Continue reading

IntroComp 2014: The Cuckold’s Egg, Hornet’s Nest, Bridges and Balloons

Some thoughts follow on the IntroComp 2014 games I’ve tried so far. IntroComp is a long-running interactive fiction competition in which authors submit the beginnings of games and invite feedback and information about whether players would like to see more.

If you would also like to vote, you have through August 15 to try the entries and rate them.

Continue reading

80 Days (Meg Jayanth / inkle )

4_travelling-ferry

80 Days is a gorgeous iOS game from inkle studios and a script by Meg Jayanth, who (among other things) did the StoryNexus Samsara project. 80 Days takes off from the Jules Verne novel about Phileas Fogg’s round-the-world race; but it adds steampunk elements to the setting (I realize that some people feel about steampunk the way I feel about zombies) and allows the player to set the route, casting him in the role of Fogg’s valet Passepartout. Different routes take different amounts of time and have different costs associated with them; money and health are both resources that must be replenished periodically. The player can also buy (or more rarely acquire through narrative events) various inventory items that make the trip more comfortable, reveal new routes, or sell for fantastic profits in distant cities. It’s also slightly more constrained than the big open map might initially make it seem: you can’t really backtrack in some cases, even if there’s a nominally valid route in a particular direction and even if you the player think it would be a good idea.

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ShuffleComp Conclusions, and a couple more reviews

The ShuffleComp results are in, with the top third of the games earning “commended” status.

I didn’t get to play all of the works during the competition period itself. There were 33 games, as many as in a typical IF Comp, with a shorter play window, and while some of the games were little five-minute pieces, many of them were surprisingly involved.

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