Tea Ceremony is a silly, reasonably easy parser-based puzzle game about satisfying the etiquette demands of an alien dignitary. I played the game to completion.
Fifteen Minutes is a parser-based puzzle game with light narrative elements; while I wouldn’t say it’s super hard, it takes some focus and is not for the puzzlephobic. You’re likely not to win on the first try, though I also wouldn’t quite put it in the replay-to-win category, because once you’ve started making real progress, you probably won’t need to restart again.
I played it all the way through.
Threediopolis is a parser-based wordplay game with minimal story, running probably at least half an hour and possibly quite a bit more, depending on how fiercely you choose to avoid hints and walkthrough helps. No spoilers in the review.
This is the first of a couple of making-of posts about Counterfeit Monkey, in case people are interested: these are a bit like some of the making-of material I’ve published about Bronze and other games, but I’m splitting it up between story discussion and puzzle discussion.
We’ll start with puzzles. This is going to be spoilery, so if you’re still planning to play, I recommend finishing the game first.
Shuffling Around is a surreal wordplay puzzle game. As usual, the jump will be followed by non-spoilery comments; then if I have anything spoilery to say, there will be spoiler space. The fact that I am reviewing it at all indicates that there are beta-testers.
Lunar Base 1 is near-future parser-based science fiction, with light puzzle content. As usual, the jump will be followed by non-spoilery comments; then if I have anything spoilery to say, there will be spoiler space. The fact that I am reviewing it at all indicates that there are beta-testers.