ICIDS: Interactive Documentary

I mentioned in my general ICIDS post that William Uricchio spoke about interactive documentaries: interactive story forms designed to convey information, sometimes by journalists to support news articles, sometimes as stand-alone long-form projects. He showed us his team’s project _docubase, a collection of (currently) 172 documentaries: these aren’t hosted at _docubase, but have catalog entries there, allowing the curious to link through and see the originals.

There was quite a lot in his keynote, and what follows isn’t so much a summary of that as a reflection on some of the specific tools and examples that he shared.

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Call for Papers: ICIDS 2014

From the call for papers from ICIDS 2014, held in Singapore in November this year:

The International Conference on Interactive Digital Storytelling (ICIDS) is the premier venue for researchers, practitioners and theorists to present recent results, share novel techniques and insights, and exchange ideas about this new storytelling medium…

The ICIDS conference series has a long-standing tradition of bringing together theoretical and practical approaches in an interdisciplinary dialogue. We encourage contributions from a range of fields related to interactive storytelling, including computer science, human-computer interaction, game design, media production, semiotics, game studies, narratology, media studies, digital humanities and interactive arts criticism.

ICIDS would welcome papers on many topics of interest to readers of this blog, including digital storytelling authoring tools, interactive narratives in digital games, interactive narratives used in education, close critical studies of interactive stories, and post-mortems of completed projects.

The submission deadline is June 16.

I will be participating in this conference as a keynote speaker.

Evolve (Caitlin Lill)

Evolve placed third in the StoryNexus World of the Season competition, after Samsara and Zero Summer. Unlike the other two pieces, it’s a work of educational non-fiction: you begin as a single-celled organism and make choices that allow your organism to evolve. The author has written about her inspiration: she works in a science museum, and saw the StoryNexus platform as a possible way to convey the educational content she’s interested in.

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Hap Aziz and Colonial Williamsburg

Hap Aziz, a doctoral researcher in the use of interactive fiction for education, is creating an educational game about Colonial Williamsburg. The Historical Williamsburg Living Narrative is currently gathering funding through Kickstarter.

Hap was good enough to talk to me about his approach to the educational aspects of the project: why he chose this particular period, the teaching aims of the game, how it relates to other IF he’s encountered, and his wishlist of IF tools for educational gaming.

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IF Demo Fair: “what if im the bad guy?”

Aaron Reed’s contribution to the IF Demo Fair was introduced with the following description:

Exploring a frozen battlefield moment from a half dozen violently conflicting perspectives, this prototype (part of the author’s work towards a digital arts MFA) merges traditional IF with video, sound, and web conventions. Inspired by the currently unfolding trials of six US Marines accused of committing war crimes in Afghanistan, the project asks what interactive stories can say about contemporary, real-world events, and wonders if there can be such a thing as an IF documentary.

This should warn the player that what they’re in for is not going to be a happy fun romp. The piece — game is certainly the wrong word — is a series of short vignettes involving an ambiguous wartime shooting. It uses the strength of text to shift viewpoints in a way that graphics alone couldn’t: the same objects are described in different ways each time.

“what if im the bad guy” makes some of the heaviest and most successful use of multimedia I’ve ever seen in IF. The image with this post isn’t cover art. It’s a screenshot. It really might be fairest to say that this is a piece for which the IF parser and text output are a component, rather than that it’s IF with add-ons. All of the elements of the experience are essential. (I don’t know exactly what underlies all this technically. It may well be that the project is too complicated to be distributed effectively online and can only really be run as an exhibition piece.)

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