Choice of Games has brought their Heroes Rise series to Steam, making it the first all-text game distributed that way. (Steam also carries
a few other things I would consider interactive fiction, such as Depression Quest, and IF’s relative Sunless Sea. But those games are somewhat more visual.)
CoG would like to bring more text games to Steam in the future, but the possibility of that will depend on sales, so they can use some support from Steam-using IF fans.
The ShuffleComp results are in, with the top third of the games earning “commended” status.
I didn’t get to play all of the works during the competition period itself. There were 33 games, as many as in a typical IF Comp, with a shorter play window, and while some of the games were little five-minute pieces, many of them were surprisingly involved.
From the call for papers from ICIDS 2014, held in Singapore in November this year:
The International Conference on Interactive Digital Storytelling (ICIDS) is the premier venue for researchers, practitioners and theorists to present recent results, share novel techniques and insights, and exchange ideas about this new storytelling medium…
The ICIDS conference series has a long-standing tradition of bringing together theoretical and practical approaches in an interdisciplinary dialogue. We encourage contributions from a range of fields related to interactive storytelling, including computer science, human-computer interaction, game design, media production, semiotics, game studies, narratology, media studies, digital humanities and interactive arts criticism.
ICIDS would welcome papers on many topics of interest to readers of this blog, including digital storytelling authoring tools, interactive narratives in digital games, interactive narratives used in education, close critical studies of interactive stories, and post-mortems of completed projects.
The submission deadline is June 16.
I will be participating in this conference as a keynote speaker.