Some things you might want to know about:
September 1 is the deadline if you’re planning to sign up to participate in the annual IFComp. The comp has a new organizer this year, and a snazzy new website. Also, if you don’t plan to participate but would like to donate prizes, you can do that too.
September 13 at the Boston Festival of Indie Games, the People’s Republic of IF is hosting two events: a reading of Lynnea Glasser’s comp- and XYZZY-winning Coloratura, followed by an interactive fiction tutorial covering Inform 7 and Twine.
Also Sept 13 on ifMUD, at noon Pacific/3 Eastern/8 British time, there will be a discussion on IF and audience: how authors adjust their work for a particular audience assumptions made, etc. In the past the IF community has talked a lot about adjusting games for beginner players or for children, and somewhat less (but still a bit) about writing accessible games for visually impaired players — but there are a wide range of possible audience considerations to discuss.
October 11-12 at GeekGirlCon in Seattle, Jacqueline Lott is running an IF intro tutorial in Twine and Inform 7.
More distant, but worth knowing about in case you want to plan ahead:
November 8 in Toronto, Jim Munroe’s Wordplay Festival will be accompanied by additional IF events.
I myself will not be there; instead I will be speaking at ICIDS in Singapore, November 3-6, where I will talk about lessons from Versu. I will likely also be running a short workshop in IF creation. More about those things when the schedule is nailed down a bit.
You’ve been kidnapped, confused, and trapped in a factory to do labor far beneath your true level. The friends you once knew think you’re dead, if they think about you at all. But you’re equipped with NV-level nanomite implants, meaning that you can disassemble and reassemble the world around you in surprising ways. It’s up to you to escape, confront the people who put you away, and complete the world-changing project you had begun.
Ultimate Quest is a new IF game — written by me, gorgeously illustrated by Silvio Aebischer — that opens today and runs in five episodes through the 22nd, as part of a new product launch by NVIDIA. The first players to complete the game will win actual prizes. If you’re reading this blog, you probably have a head start on the competition: this is classic parser IF with plenty of puzzles and exploration.
Note that this is a game with Twitter connections: you will need an account to sign in, and to tweet during play.
From the call for papers from ICIDS 2014, held in Singapore in November this year:
The International Conference on Interactive Digital Storytelling (ICIDS) is the premier venue for researchers, practitioners and theorists to present recent results, share novel techniques and insights, and exchange ideas about this new storytelling medium…
The ICIDS conference series has a long-standing tradition of bringing together theoretical and practical approaches in an interdisciplinary dialogue. We encourage contributions from a range of fields related to interactive storytelling, including computer science, human-computer interaction, game design, media production, semiotics, game studies, narratology, media studies, digital humanities and interactive arts criticism.
ICIDS would welcome papers on many topics of interest to readers of this blog, including digital storytelling authoring tools, interactive narratives in digital games, interactive narratives used in education, close critical studies of interactive stories, and post-mortems of completed projects.
The submission deadline is June 16.
I will be participating in this conference as a keynote speaker.
Tomorrow, May 10, there’s a #theoryclub meetup about CYOA structures on ifMUD. Details and some reading suggestions here. I am not going to be able to be there myself this time, but there’s an appointed deputy MC/transcript-taker, and I’ll post the results when I get them back.
May 17th in London, GameCamp is a one-day game jam and unconference. Again, I am not going to be able to be there myself, but I know several interactive narrative-interested folks are planning to attend, and it has the reputation of being a cool thing. Some tickets are still available.
May 25th is the next meetup of the Oxford/London meetup group, in Oxford this month.
…is now available. This version extends the game’s vocabulary by over a hundred items, provides better feedback on several puzzles that were causing player difficulty, fixes dozens of bugs and introduces a few additional solutions. It includes Dannii’s Ultra Undo extension, which may extend UNDO functionality to additional interpreters. Some spoilery highlights after the jump.
Some while back, I posted about a then-being-kickstarted game called Boon Hill, all about exploring a graveyard full of epitaphs. That game is now on Steam Greenlight.
The XYZZY Award finalists are announced and IFDB has a handy list so that you can click through and play whichever ones you’d like to get to before voting closes.
Choice of Games is seeking more authors, especially authors with previous experience writing for interactivity. They pay royalties of 25% or, in some cases, work-for-hire fees amounting to $10K.
Fungus is a recently-announced free Unity plugin for building interactive fiction. As far as I can tell it’s aiming for something closer to Ren’Py or
AGT AGS than text-based IF experiences, but I haven’t had time to actually play with it yet.