Modeling conversation flow: multiple people conversing; some closing caveats

[This is part of a series of discussions on the craft of modeling conversation. For previous installments, see my original Homer in Silicon article which lays out the basic elements of the model, and previous blog posts on the issue.] Modeling conversation flow gets more challenging when there are multiple participants in the scene. I’ve … Continue reading “Modeling conversation flow: multiple people conversing; some closing caveats”

Modeling conversation flow: beginnings and endings using scenes

[This is part of a series of discussions on the craft of modeling conversation. For previous installments, see my original Homer in Silicon article which lays out the basic elements of the model, and previous blog posts on the issue.] The convention that characters should greet one another before launching into other discussion is now … Continue reading “Modeling conversation flow: beginnings and endings using scenes”

Modeling conversation flow: silence

[This is part of a series of discussions on the craft of modeling conversation. For previous installments, see my original Homer in Silicon article which lays out the basic elements of the model, and previous blog posts on the issue.] If we have an NPC with a long list of things to say, and the … Continue reading “Modeling conversation flow: silence”

Modeling conversation flow: actions in conversational context

[This is part of a series of discussions on the craft of modeling conversation. For previous installments, see my original Homer in Silicon article which lays out the basic elements of the model, and previous blog posts on the issue.] Giving and showing. In addition to ASK and TELL, many IF games retain the convention … Continue reading “Modeling conversation flow: actions in conversational context”

Modeling conversation flow: NPC questions

[This is part of a series of discussions on the craft of modeling conversation, in particular using the conversation system I’m developing for Inform 7. For previous installments, see my original Homer in Silicon article which lays out the basic elements of the model, and previous blog posts on NPC initiative, subject changes, transitions in … Continue reading “Modeling conversation flow: NPC questions”

Modeling conversation flow: NPC repeating information

[This is part of a series of discussions on the craft of modeling conversation. For previous installments, see my original Homer in Silicon article which lays out the basic elements of the model, and previous blog posts on NPC initiative, subject changes, transitions in player speech, and interruptions.] One of the standard objections to early … Continue reading “Modeling conversation flow: NPC repeating information”