Speaking of contests

“Citizens for Global Solutions” (about which, I confess, I knew essentially nothing until today) has posted a contest for interactive fiction dealing with global concerns and their solutions. (That includes human rights issues, global warming, nuclear proliferation, etc.) Their definition of interactive fiction is a bit different from mine, but it sounds as though text-based IF would count among the things they’re looking for.

There are cash prizes ($2000 first place, $1000 second place, $500 third place, plus a people’s choice award). Submissions are due November 17th.

Clockwords: Prelude

Screen shot 2009-09-22 at 12.31.29 AM Clockwords is a word/defense game by Gabob, who previously did Now Boarding (mentioned here). This time, they’re using a story that I wrote to go with their gameplay concept. I’ve really enjoyed this — it’s exhilarating seeing what the artist has done with my suggestions, and fun to work on something a little different from my usual format. The core gameplay lets you build words, but (in contrast with most word games) in a way that doesn’t absolutely restrict you to a set of letters on the board. If you’re the kind of person who gets frustrated by all the great words you can ALMOST make in Boggle or Scrabble, Clockwords might be up your alley. What’s more, as you play you gain the ability to manipulate which letters are available for future use.

This installment is just the Prelude; future installments will contain a lot more of the plot, and more variations on the core play.